What Mondo taught me about the future of banking

Mondo are one of the most talked-about new players on the consumer/retail banking block (just this month they reached a $1m crowdfunding target in 96 seconds), so I was delighted to get a place on their Alpha. Here’s a few early thoughts and observations on my experience and what it might signal for the future of FinTech.

It didn’t start well, for me. Specifically, I managed to destroy a coat rack within moments of arriving in their offices, sending a pile of jackets and scarves to the floor. But within half an hour I was up and running with an app and a fluorescent pre-paid Mastercard, ready to take a look at the future of banking.

As a nerdy consumer I’ve been looking at the future of banking for a long time now — I think I got my first online bank account around the turn of the century, which was roughly the time I started earning money. For most part from an experience point of view the future of banking tends to look a lot like other online user experiences did five years previously*.

* Except my bank account in Asia. That’s more like every other user experience in 2001.

So I’d agree this is a market ripe for disruption, and that customer needs are probably better served by attempting to build a new bank from the bottom-up, based around user need, than building marginally nicer front ends for terrible legacy infrastructure.

Mondo is one of a number of UK startups attempting to do that. Fellow challenger Atom has a banking licence, unlike Mondo, but is yet to have a releasable product. Mondo is taking the reverse tack, developing its app-based bank in public, offering a pre-paid card to several thousand Alpha users and asking for feedback, while working with regulators behind the scenes on getting their banking licence.

I’ve seen the future. It’s pink with a liberal sprinkling of emoji.

Mondo is, in short, a card and an app, with ambitions to turn this into a full service retail bank in time. The app itself is neat; every time I use the card, I get an alert on Mondo, replete with carefully-chosen emoji, before the sales assistant has printed the receipt. These guys must spend a scary amount of time choosing emoji.

It’s a pre-paid, luminous pink Mastercard, and while topping up is simple this does limit its usefulness as there’s no auto top-up option. I was about to pay for a few things at the weekend but only had £20 left on the card; as Hammersmith is a weird mobile phone coverage blackspot I couldn’t add money to it, and had to fall back on my regular debit card. It doesn’t yet work with ApplePay, but the team have said this is on its way.

As it’s linked to your phone, it’s smart enough to work out where you are and how this might impact your spending. If you’re in Singapore and but your card’s being used in Swansea, it can let you know immediately. Which is refreshing change from ham-fistededly blocking your card every time you travel.

The app makes it easy to see what I’ve spent by vendor and category, and gives me the option of adding tags, notes, receipt images and so on to each transaction. It’s easy to see my balance and spending at a glance. A particularly nice feature is the ability to freeze the card when you can’t find it, and unfreeze again when found — rather than the big banks’ standard option of cancelling the card and waiting a long, cashless, cardless week to have a new one sent through the post.

And these are all great features. In fact, if I were my flaky 21-year-old self — on a tight budget and prone to losing my cards — the features offered by Mondo would easily tempt me to switch to it as my main vehicle for day-to-day spending.

But I am not 21. While Mondo does give me a vague sense of guilt over my cumulative spend in sandwich chains, I’m at a point in my life where I’m lucky enough not to be too concerned about £10 spent on wine or nail polish. My digital banking needs are different now I’m a proper grown-up.

I have savings. I’d like to have more savings, and I’d like my bank to help me to make saving a habit rather than an afterthought. Knowing I spent £6.38 on juice and yoghurt is all well and good, but if my bank could tell me, at the right time, that if I bought fewer cakes I could pay my mortgage off two months earlier, that’s useful to me.

I like data, but for my accounts data to work for me I need to be able to see it in one place, and I need it to be interoperable. Spend-specific emojis make me smile, but I can’t use them to reconcile transactions in my freelancer accounting software. My regular bank account has an API and allows me to download transaction data so I can interrogate it.

I also like free stuff. I chose my bank account when I began university, because they gave me a hefty fee-free overdraft and a student railcard. Like most people I have never bothered to change my bank account since. These days I have a reasonable credit rating and a taste for far-flung destinations, so I do all my spending via my credit card in order to build up airline points. A year’s worth of hotel bills, work expenses and pub visits were enough to get me two free flights via my credit card’s reward scheme. I’m willing to put up with some seriously bad UX in return for a free holiday.

Banks for brogrammers, by brogrammers

I like Mondo, and I like what they’re trying to do. What they do, they doreally well. For payments and day-to-day usage, its UI, UX and FX is streets ahead of my high street bank.

But right now it isn’t enough to make it my everyday bank, because it doesn’t (yet) meet my needs as a solvent thirty-something woman.

In that respect, it’s not so different from other startups, very many of which have cropped up to solve the problems of the unrepresentative sample of people who build apps. From Uber to Airbnb to laundry pick-up and gas delivery services, Silicon Valley et al are focused on solving problems faced by people like themselves.

To be fair to Mondo, they have at least recognised this and sought to get more women on their Alpha in order to get a wider range of feedback. But if any company truly wants to transform its sector, it needs to solve the problems of a full cross-sector of consumers. Elderly ones with rubbish phones and failing eyesight. Poor, underbanked ones. Even boring ones like me with low-risk investment needs and unsexy pension arrangements.

As my 300 Seconds co-founder Hadley Beeman said at our opening event three years ago, if we want to change the world, we need a good cross-section of humanity to be involved at every stage — to articulate their user needs, and develop products to meet those needs.

If you want to change banking, you need to solve for more than coffee budgeting.

Banking is a fully digitisable business. In a business which doesn’t deal in tangible things trust is critical. This gives traditional banks a major advantage; most people prefer to entrust their money to an FSCS-backed institution than a startup.

My short experiment with Mondo has shown how quickly a challenger bank can win the user experience battle. While my high street bank has the edge in terms of both functionality and trust for now, challengers are engaging with regulators and fast catching up.

Where traditional banks can maintain an edge is their knowledge of and relationships with a much broader range of customers, recognising that customers don’t just need an app, but a range of products and services to meet their diverse needs at different life stages. Banks have access to a wealth of data on customer behaviour and needs that they could use to develop smarter, easier solutions for customers.

Yet right now neither side seems to be getting it quite right. Startups are focused on solving too narrow a set of user needs to serve the mass market, while traditional banks are attempting to make old systems and structures deliver better digital experiences and coming up short, and resting on their laurels in the hope customers are too lazy or untrusting to try the competition.

Trust in banking and finance continues to lag far behind that of technology firms. Startups are rapidly breaking down regulatory obstacles, gaining consumer trust and building brand recognition. While what Mondo et al haven’t yet got a strong enough product to make me ditch my bank, if they can beef up their offering and combine this with quality user experience, they’ll get my money soon.

Reflections on UX Camp London (#uxcl13)

I recently heard user experience described as the “joy of use”. But all too often, that’s tolerance at best – and more often, discontentment.

Marshall McLuhan famously wrote the medium is the message. In digital, the message – content – is inseparable from the full experience of using the site, the medium. However good the content, the end user’s impression is how both the content, and the medium that delivered it, made them feel. That means there’s a symbiotic relationship between content and the structure, design, information architecture, navigation, and anything that contributes to the joy – or otherwise – of interacting with a site.

So this weekend I took myself along to UXCampLondon, a one-day unconference for those interested in user experience.

UX Camp London

Here’s my highlights:

Bringing human emotions into habitual micro-interactions

The two brothers behind Brighton-based agency Ribot kicked off with an opening keynote on habitual micro-interactions – those regular online habits, which give some type of reward (such as Facebook or Foursquare checkins).

These are often of limited appeal, mostly to Quantified Self nerds like me, who see the data itself (and associated bragging rights) as reward enough. But for an app to gain traction, it needs to offer the user more – it needs to recognise the value of human emotion.

Antony Ribot began by talking about the Nike+ Fuel Band, a personal activity tracker that he’s clearly a big fan of. It rewards the user with praise and recognition when they achieve successive episodes of above-target activity. But as Ribot pointed out, when you need feedback from the app is not when you’re already doing well, but when you’re close to failing, and need a reminder to spur you on to meet your goal.

While Nike+ is a great app, by focusing only on success, it fails you when you need it most. Ribot noted that when he missed a day, the app didn’t remind him. It simply re-set, as if his successful streak had never happened. He was back to square one, sending him into a kind of Nike+ tantrum, disengaged with both the app and his exercise regime.

This was a funny (if long-winded) reminder that the focus of user experience design is not design, but users – real humans with real emotions and foibles.

So Ribot made human emotion central to the iOS app they’ve created for coffee chain Harris + Hoole. This loyalty app allows users create a profile, including uploading a photo and details of their favourite coffee (‘my usual’).

When the user checks in using their handset at a branch of H+H the server will identify them in the queue from their photo, be able to address them by their first name and ask  “your usual?”.  Users can collect loyalty points via the app, and there are plans afoot to add payment functionality.

Aside from the obvious concerns about this being creepy and overfriendly, what’s interesting about this app is that the technology supports – but takes a back seat to – customer experience. The app provides something more than the social currency of a Facebook checkin, by layering this in to real-life customer interaction that feels warmer and more personal.

Whatever your thoughts on sharing your name, photo, location and coffee preferences with an ‘independent’ chain that’s 49% owned by Tesco, the H+H app is an impressive example of how to inject better emotional design into apps and online experiences.

This set the tone for the rest of the day, a fascinating insight into the many and varied elements that contribute to the joy (or pain) of using a website.

Simplifying the UI to improve conversion

Paola began by describing a familiar problem; an e-commerce design that’s expanded rapidly finds they have a lack of consistency in page elements, like buttons and labelling. In fact, on this site half of the front page elements were for SEO purposes only, and they have multiple product managers and departments managing the page.

There followed a textbook example of how to do a UX redesign.

  • Had 40 multivariant tests running on the homepage at all times
  • Did an audit of the site. Printed screenshots of inconsistent elements and showed the sheet volume to stakeholders to highlight the extent of the problem
  • Created a persona. Lucy represented different customer ‘modes’, such as researching, price comparing, booking, etc. Lucy was frequently referred to in workshops (“what about Lucy? All she wants to do is book”)
  • Developed a plan setting out how create consistency on buttons, next steps, location of information, etc

Once Paola had scoped the problem and solution, she sold the need for simplification to the business by emphasising the benefits in simplifying updates as well as improving customer experience (in turn, increasing conversion).

…or rather, it would have been a textbook example, if hotels.com had implemented the changes. But they haven’t yet, because of the way the site is managed. And that, my friends, is why getting your site governance right is essential.

Redesigning the comic book for the digital native form

A chance corridor conversation led me to attend a session on comics next. To say this is an unlikely choice for me is an understatement; I just don’t get the appeal of comics.

I’m very glad I did. Katan led a a fascinating discussion on reinventing the comic book for the digital age. Comics are currently where sales catalogues were in 1999, with producers putting barely-changed versions of their print design online.

That, explained Katan, is a huge missed opportunity. Digital native display of sequential art should not mean animation of flat art. To truly embrace the potential of the online form, they need to move to a display which is multi-layered and non-linear, taking full advantage of hypertextuality to give a richer experience of going back and forth in time, or between elements of the story.

Katan is working on an ambitious project, called CAPOW, which creates both a workflow system for the various artists who contribute to a comic, and a content management system that will allow for a responsive reflow of panels across screen sizes, and enable better publication of non-linear visual stories (what Scott McCloud calls the “infinite canvas”)

While I’m still not likely to buy a comic, I found this a really inspiring session; it’s left me thinking about other publications which are trapped in a presentation form from a pre-digital age, and how they can be reinvented.

Sketchnoting workshop

Sketchnoting is a style of visual note-taking that has become hugely popular at tech conferences in the past few years. I first became aware of it when I spoke at Intranatverk earlier this year, where Francis Rowland did sketchnotes of each of the talks, including mine.

Sketchnoting

I’ve seen a bunch of other sketchnotes since, but not been tempted to begin using the technique myself as I cannot draw (At all. Really, I’m terrible at it). But when I spotted there was a workshop on it at UXCamp, I was keen to go along and find out more about it.

The session was led by Information Architect Boon Yew Chew, who uses sketchnoting as a regular technique in his work. He gave an overview of the key tools and techniques, including how to capture the key points and (usefully for me) why an inability to draw need be no barrier to taking sketchnotes.

He then challenged us to give it a go, taking notes on a short TED talk.  The photo above shows my efforts. It turned out better than I expected, and is a technique I’m going to practice a little. Boon gave me a copy of Mike Rohde’s Sketchnoting Handbook, which I’m already using to try and learn the techniques and structures.

Overall impressions

This was the first time I’ve been to UXCamp London, and overall found it worthwhile and useful event, with a good mix of talks on widely varying topics.

It could have done with more people running sessions, as at a couple of points there were only two or three to choose from, which were very overcrowded as a result. But it was very refreshing to see that women made up around half of those attending, and running sessions. And at only a tenner including lunch, it was remarkably good value too.

I’d encourage anyone with an interest in UX to attend in future years (or months – there’s a UX Camp Brighton coming up in November).